Every setup check says what is wrong and how to fix it. The setup messages page lists every message with its fix.
Checks on save
Saving a data asset of a Rolly product (a settings collection, a Rolly Save Core UI Theme) checks it through Data Validation, on by default. Right-click an asset > Asset Actions > Validate Assets, or Tools > Validate Data for the whole project, runs the same checks on demand.
Reports while the game runs
Setup mistakes found while the game runs (an unknown tag passed to a node, a node used on the wrong kind of data, an asset or a class named in Project Settings that cannot be loaded) are reported once per session, and each Play In Editor session reports afresh:
- one line in the Output Log (log category
LogRollySaveCore); - the Message Log, under the Rolly Save Core listing, with a link to the object (not in Shipping builds);
- a line on screen (not in Shipping or Test builds). The console variable
rollysavecore.setuperrors.onscreen 0turns the on-screen lines off.
Project Settings > Plugins > Rolly Save Core > Verbose Logging prints extra setup diagnostics to the Output Log while you wire a new project.