# Rolly Docs > Gameplay systems for Unreal Engine 5.8. Full text: https://rolly-docs.pages.dev/llms-full.txt ## Rolly Settings 0.1.0 Data-driven game settings: define settings in a data asset and get a themed, ready-made settings screen with key rebinding, apply, confirm, revert, saving and per-player values, without writing C++. ### Start - [Overview and quick start](https://rolly-docs.pages.dev/settings.md): Game settings from a data asset: you list the settings, and Rolly Settings keeps their values, applies them, asks the player to confirm risky changes, reverts... ### Explanation - [Architecture](https://rolly-docs.pages.dev/settings/architecture.md): How the code is put together, for programmers who read or extend it. The README explains how to use the plugin. ### Changelog - [Changelog](https://rolly-docs.pages.dev/settings/changelog.md): Format: Keep a Changelog. Versions: SemVer in VersionName; bump the integer Version on every release.